The English Connection (TEC 26-2), Summer 2022: Special Edition
Games and the Gamified Classroom
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In This Issue...
4. Editorial
“Teacher! Teacher! Game! Game!”
— by Dr. Andrew White5. President’s Message
Good Games, Good Professional Development – It’s About Synergy
— by Bryan HaleArticles
6. Saving Nexus: A Tabletop Roleplaying Game for the Korean Classroom
— by Daniel Savage9. Let’s Get Ludic!
— by James York12. Gamification of Vocabulary Learning: Using Quizlet Live in an ESL Classroom
— by Abigail B. Capitin-Principe15. Why Use Games and Gamification in ELT?
— by Dr. Deborah Healey18. Looking Anew at Gamification and the “Big G” Game of Language Learning
— by Vance Stevens21. Gamification Through AfreecaTV and YouTube in Korean ELT
— by Jae-hyun ImKOTESOL News & Happenings
24. “More Equipped to Work Towards a Better World”:
A Review of the 2022 International Conference
— by Melvin Dixon26. Member Spotlight
Greg Lewis InterviewRegular Columns
28. The Brain Connection
Teacher Well-being and Talking to Strangers
— by Dr. Curtis Kelly30. The Classroom Connection
Encouraging Creativity in Korean Classrooms
— by Dr. Peter Thwaites